AI Insights · Timothy · October 2022
Top 5 Paid Games on iOS in the Middle East for Q3 2022
Discover the performance trends of the top 5 paid iOS games in the Middle East during Q3 2022, including weekly downloads, revenue, and active user metrics.
The third quarter of 2022 saw intriguing trends among the top 5 paid iOS games in the Middle East. Here's a closer look at the performance metrics for Minecraft, Bloons TD 6, RFS - Real Flight Simulator, Bully: Anniversary Edition, and Poppy Playtime Chapter 1.
Minecraft from Mojang showed a notable increase in weekly revenue, peaking at roughly $28.6K in early August before gradually declining to around $15.3K by the end of September. Weekly downloads hovered around the 1.5K to 1.7K range, while weekly active users remained relatively stable, fluctuating between 120K and 127K throughout the quarter.
Ninja Kiwi's Bloons TD 6 experienced a modest yet consistent weekly revenue, peaking at approximately $1.9K at the beginning and end of the quarter. Weekly downloads saw a significant drop from 112 in late June to just 28 by the end of September. Active users also followed a downward trajectory, decreasing from 572 to 376 over the same period.
RFS - Real Flight Simulator by RORTOS SRL had a dynamic quarter with weekly revenue peaking at around $1.8K at the end of August. Weekly downloads surged to 602 in early August, while active users increased significantly from 379 in late June to 995 in early August, before stabilizing around 938 by the end of September.
Rockstar Games' Bully: Anniversary Edition maintained a steady weekly revenue, peaking at approximately $1.8K at the end of September. Downloads fluctuated, starting at 130 in late June and ending at 81 in late September. Active user numbers saw a declining trend, dropping from 309 in early July to 174 by the end of the quarter.
Poppy Playtime Chapter 1 from Mob Entertainment, Inc experienced a decline in revenue, from around $1.4K in late June to $602 by the end of September. Downloads also decreased significantly from 449 to 95 over the same period. Active users remained fairly stable, ranging from 1.3K to 1.5K throughout the quarter.
For more detailed insights and a comprehensive analysis, visit Sensor Tower.